#ifndef __SPHERE_OGL_H__
#define __SPHERE_OGL_H__

#include <iostream>
#include <GL\glew.h>
#include <GLFW\glfw3.h>
#include <glm\glm.hpp>
#include <glm\gtc\constants.hpp>

#include "Grid.h"



class Sphere : public Grid
{
   const double Pi = 3.14159265358979323846264338327950288;
   void fill (void);
public:
   Sphere (int rMax, int cMax, int stype);
   void init (void);
   ~Sphere ();
};

#endif